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Guild of dungeoneering wiki
Guild of dungeoneering wiki








guild of dungeoneering wiki

“This is the guild of dungeoneering, something something never fearing!” It’s frustrating that I love the battles, but can’t parse the context in which they’re supposed to matter. It’s frustrating that they hook me early on with the concept, the pencil artwork, and that adorably plucky mandolin soundtrack and mischievous narration. So it’s frustrating that the folks at Gambrinous have created a clever system of pulling an adventurer through a dungeon without explaining how the adventurer is pulled, or how he levels up, or the significance of the cards I’m dropping to build the dungeon. How does this work? Why did that happen? How do I accomplish this? When will I be able to accomplish that? Why does this work that way? I was a cheerleader, but now I’m a pernicious child pestering the developers, wanting to see under the hood, wanting to wring from them everything they know about game design, wanting to min/max not the gameplay mechanics - that comes later - but the experience. The answer to each question should make me want to keep playing. Now the folks who made the game have to earn their keep. But once I start asking questions, the honeymoon is over. As long as it doesn’t screw up early on, I’m an easy cheerleader. Going into any game, indie or otherwise, I’m rooting for it the moment I start playing. I’m curious to a fault and inherently supportive. It’s easy enough to make a game that draws me in. Come for the presentation, stay for the slick gameplay. Imagine Card Hunter minus the grinding and drawn-out tactical battles, but cuter and with that soundtrack I can’t stop humming. Dungeon spelunking as deck-building, with sleek card-based battles and longer term unlockables. The clever gameplay got its hook into me quickly enough. Yes, please!Īnd from the moment I booted it up, I’ve been chronically infected with the earworm soundtrack (“This is the guild of Dungeoneering…something something never fearing!”) and won over by the precious pencil-on-graph-paper aesthetic.

GUILD OF DUNGEONEERING WIKI FREE

A turn-based rogue-like in the same vein as free will RTS Majesty? Someone out there has my number.

guild of dungeoneering wiki

As developer Gambrinous explains on their site, it’s an exploration game where “you lay out the dungeon but can’t control the hero”. I love the idea of Guild of Dungeoneering.










Guild of dungeoneering wiki